Shortlisted for the Orange Prize in 2008, Fault Lines takes an interesting narrative approach and follows four generations of a family counter-chronologically. Family secrets start to unravel as each generation's character is revealed. We first meet 6 year old Sol, a coddled spoiled brat of a character, as he and his family are on a trip to Germany to revisit a long-lost relative. Huston then introduces the reader to the other generations; his father Randall, grandmother Sadie, and great grandmother Erra. As each character's story unfolds, you can see how each narrative weaves into one. The last section, which centers on Erra, is the most eye-opening one and is the final piece of the novel's puzzle. I don't want to say much more because it'd be giving too much away, but suffice it to say, it's a pretty intense (and sad) read.
Fans of science fiction, video games and pop culture should add New York Times Bestseller “ Ready Player One ” by Ernest Cline to their list of must-reads. USA Today has referred to it as "Willy Wonka meets The Matrix.” Although this may seem to be a strange comparison, nothing could be quite so accurate. On planet Earth in 2044, real life is pretty dismal. Most of society, including teenager Wade Watts, spends its waking hours plugged into the OASIS, an immense & fully interactive virtual world. OASIS users can be anyone and do anything that they choose. Think of the OASIS as a giant role-playing game…except the main character is you . Users can explore countless planets, purchase real estate, slay monsters and even attend school (as Wade does). Wade's life changes when James Halliday, the enigmatic & reclusive creator of the OASIS, dies...leaving behind an enormous ...
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